Computer Science
CS 5310: Computer Graphics
Lecture - 4 credits
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CE
- Introduces the fundamentals of two-dimensional and three-dimensional computer graphics, with an emphasis on approaches for obtaining realistic images.
- Covers two-dimensional algorithms for drawing lines and curves, anti-aliasing, filling, and clipping.
- Studies rendering of three-dimensional scenes composed of spheres, polygons, quadric surfaces, and bi-cubic surfaces using ray-tracing and radiosity.
- Includes techniques for adding texture to surfaces using texture and bump maps, noise, and turbulence.
- Requires knowledge of linear algebra.
Introduces the fundamentals of two-dimensional and three-dimensional computer graphics, with an emphasis on approaches for obtaining realistic images. Show more.
Pre-requisites