Computer Science
CS 5850: Building Game Engines
Lecture - 4 credits
ND
EI
IC
FQ
SI
AD
DD
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WF
WD
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CE
- Discusses the components of game engines and strategies for their software implementation.
- Includes graphics management algorithms (animation, scene graph, level of detail); basic artificial intelligence algorithms (search, decision making, sensing); and related algorithmic issues (networking, threading, input processing).
- Explores the use of data-driven software design.
- Offers students an opportunity to use a rendering engine and to build and integrate several software components to create a complete game engine.
- Requires students to work on individual assignments and then develop a project in a team, which requires a report.
- Offers students an opportunity to learn team/project management; work division; team communication; and the software development cycle of implementation, testing, critique, and further iteration.
- Requires knowledge of computer graphics, differential calculus, operating systems concepts, and algorithms.
Discusses the components of game engines and strategies for their software implementation. Show more.