Game Design
GAME 2500: Foundations of Game Design
Seminar - 4 credits
ND
EI
IC
FQ
SI
AD
DD
ER
WF
WD
WI
EX
CE
- Seeks to define the practice of game design within the larger context of playful interaction design, while constantly maintaining a player-centric approach.
- Unfolds the process of designing games between phases of analysis, synthesis, and evaluation.
- Establishes the role of game designer as an expert with a vision for determined player experiences and a vocal advocate for players.
- Seeks to offer students a broad methodology consisting of brainstorming methods, prototyping techniques, process management practices, and evaluation procedures to solve a wide array of design problems in an iterative manner.
Seeks to define the practice of game design within the larger context of playful interaction design, while constantly maintaining a player-centric approach. Show more.