Game Science and Design
GSND 6250: Spatial and Temporal Design
Seminar - 4 credits
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EI
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FQ
SI
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CE
- Explores the development and understanding of spaces used by people in 3D and 2D virtual environments.
- Uses an iterative process of making, criticizing, experiencing, and analyzing spatial form; compositional ideas for form making; and critical thinking.
- Offers students an opportunity to develop the arbitrary, yet necessary, mind-set needed to make assumptions about aesthetic spatial values and expected player behaviors.
- Analyzes the connection between spatial-aesthetic elements and their effects on players' psyches.
- Experiments with how spaces, textures, shapes, and colors can support different synchronous moods.
- Explores how to shape spaces that fit the rational, emotional, and behavioral profile of different types of players.
- Applies concepts learned from architecture and game-level design to extend students' creative and critical abilities.
Explores the development and understanding of spaces used by people in 3D and 2D virtual environments. Show more.